This platformer was made by following Brackey's Godot tutorial. Since completing the tutorial I have used it as a prototyping playground for platformers (try saying that real fast 5 times hah!).

Currently there is only one level - and it's a little tricky! 

However, as of 2024-07-08, I have made a significant lift to the project to incorporate a main menu and level selector, so more levels will be coming shortly!

I'll keep a list here of the features I've added on to the base project since completing the tutorial:

  • Added "thwomp" style enemies (I call them "stompers"), which have configurable attack speed and attack delay. These also have a unique attack animation to telegraph to the player when they are attacking.
  • Added spikes that can be placed on the ground.
  • Added 2D particle effects to picking up coins. (used a still frame from the coin animation)
  • Added 2D particle blood effects (made own 16x16 blood drop sprite) for player death.
  • Added an animated portal (own pixel art)
  • Added sound effect to the portal
  • Added end game screen and quit/restart buttons
  • Added particles compilation and caching at first load to  eliminate stutters caused by first-time particle emission.
  • Main Menu Screen
  • Level Select Screen

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